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181. Producers and Hangar Rights - in Player Features and Ideas Discussion [original thread]
We actually have the minerals locked in containers, so we can track at least track the usage. But your idea would make it way more easier and also provide safety. You can view logs and anger if one stole stuff, but you cannot prevent it actually. ...
- by Vanessa Vasquez - at 2008.06.01 09:10:00
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182. Yet another solution to local - in Player Features and Ideas Discussion [original thread]
Originally by: Velox Idolon In the most recent live devblog they said they were looking at putting local into delayed mode - only the total number of locals is visible, and players can choose to become visible by talking. this. Local s...
- by Vanessa Vasquez - at 2008.06.01 09:05:00
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183. Blood raider temple complex - in Player Features and Ideas Discussion [original thread]
I'm sorry, but the drop rate is chance based. One time you get more, the other you get less. This time you were unlucky, just give it another try.
- by Vanessa Vasquez - at 2008.06.01 09:01:00
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184. Low Sec, Player Resistance and GREED!!!!!four - in Player Features and Ideas Discussion [original thread]
Edited by: Vanessa Vasquez on 01/06/2008 08:57:28 Me thinks profit is not the key. Even if your points were all implemented, i would not got in low sec on my own. 3 resaons why: 1) I would have to use a JC -> drawback on learning time 2) b...
- by Vanessa Vasquez - at 2008.06.01 08:55:00
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185. specialized weapon skills - in Skill Discussions [original thread]
Originally by: Washell Olivaw Gameplay/Story reason: A company decided to cash in on the capsuleer market by developing a set of guns that were fairly cheap to make but outperformed most others because they also developed the skills to go ...
- by Vanessa Vasquez - at 2008.06.01 08:40:00
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186. Angels Extravaganza Level 4 - Is ingame - Confirmed / Proof - in Missions & Complexes [original thread]
Well, why was that mission suspended anyways? Someone had to much ATB and wanted a raise? Is that what CCP Navigator wants to point out with his comment? However, with nano's on the move, prices would have risen anyways. Look what happened to C...
- by Vanessa Vasquez - at 2008.06.01 08:17:00
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187. Let us build Outposts in empire - in Player Features and Ideas Discussion [original thread]
Odd. Chribba opens a thread, and none of that usual trolls posting. Then i'll take over their part. No. Period.
- by Vanessa Vasquez - at 2008.05.31 15:46:00
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188. Angels Extravaganza Level 4 - Is ingame - Confirmed / Proof - in Missions & Complexes [original thread]
Just made. I can confirm, tag gets not consumed. But what's the deal with this "bonus" pocket? I nearly poped even with a support mate (had 1 faction LAR and 3 medium remote reppers going and couldn't rep against that dps). I mean, kewl! Finally s...
- by Vanessa Vasquez - at 2008.05.31 15:16:00
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189. Please fix War'Dec and PK in empire - in Player Features and Ideas Discussion [original thread]
Imho this can be an issue for new players. There are numerous corps deccing new ones for easy kills and ransom. I would support anything that prevents new corps from beeing decced. And for those "adapt" - "eve is a cold harsh place" robots ... ne...
- by Vanessa Vasquez - at 2008.05.31 15:02:00
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190. Angels Extravaganza Level 4 - Is ingame - Confirmed / Proof - in Missions & Complexes [original thread]
got it as well, but i'm actually puzzled as i don't have that diamond tag. I could swear i had several some months ao. Anyways, is the bonus still worth it spending some 5+ million for that tag. And most important, does it get consumed on activat...
- by Vanessa Vasquez - at 2008.05.31 12:25:00
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191. specialized weapon skills - in Skill Discussions [original thread]
Edited by: Vanessa Vasquez on 31/05/2008 11:25:45 Originally by: Deadly Huntress Now lets say the spec skills apply to t1 guns. Why would I EVER want to fit t2 then?? I get a boost to t1 guns that are easier to fit and started close ...
- by Vanessa Vasquez - at 2008.05.31 11:22:00
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192. specialized weapon skills - in Skill Discussions [original thread]
Estel ... Don't hang on that obsolete thing, you're getting it wrong. Of course there is demand for named/officer mods, and i've also addressed it. See 4 postings above: Quote: That there is a demand for named/officer mods is logical, as...
- by Vanessa Vasquez - at 2008.05.31 00:33:00
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193. specialized weapon skills - in Skill Discussions [original thread]
Originally by: Akita T Actually, yes, you WOULD use faction/officer on a mission boat. With very few exceptions (Scorch L, Javelin torps and maybe, JUST maybe other long-range T2 ammo), there's absolutely no good reason to EVER use T2 amm...
- by Vanessa Vasquez - at 2008.05.30 22:48:00
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194. Cloak Destabilization Array [to end the cloak wars... maybe] - in Player Features and Ideas Discussion [original thread]
i like your idea. Basically. I would not vote for a structure though. That would be to easy and to hard to counter. I would rather go for some device, probe or HIC emitting this particles for a certain ammount of time in a certain erea of effect. ...
- by Vanessa Vasquez - at 2008.05.30 19:51:00
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195. Assault ships - in Skill Discussions [original thread]
Originally by: Nariana Verex My personal rule of thumb is to not fly it unless you have all the skills that affect your ship/mods at level 4, but thats just me. totally agree. AF is good for any lvl2 complex or cosmos, or even anti fri...
- by Vanessa Vasquez - at 2008.05.30 19:24:00
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196. specialized weapon skills - in Skill Discussions [original thread]
Originally by: Vanessa Vasquez i was wondering why the spezialized waepon skills only give their bonus for the T2 variant of that specified weapon. It makes best named and faction weapons kind of obselete, once you have trained it. For...
- by Vanessa Vasquez - at 2008.05.30 18:58:00
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197. specialized weapon skills - in Skill Discussions [original thread]
Originally by: Priestess Kaar ... 1) You are right. Officer mods do more damage. I take it you are seriously suggesting that peoply should spend some billions for officer guns for less than 5% more damage compared to T2. Nothing more t...
- by Vanessa Vasquez - at 2008.05.30 18:19:00
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198. Please rename electronic warfare drone interfacing skill - in Skill Discussions [original thread]
Originally by: Jim Nakamura I think the OP's point is that the skill name is too long, so it gets cut off in the hangar display, and she keeps thinking it's a regular Electronic Warfare book... this! Quote: Easy solution: set yo...
- by Vanessa Vasquez - at 2008.05.30 17:39:00
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199. Helios boni - in Ships and Modules [original thread]
Edited by: Vanessa Vasquez on 30/05/2008 17:25:21 Originally by: AstroPhobic Edited by: AstroPhobic on 30/05/2008 16:41:15 WTT helios drone bay for 3rd highslot. well, maybe you won't if that 10% heat damage drone bonus woul...
- by Vanessa Vasquez - at 2008.05.30 17:21:00
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200. specialized weapon skills - in Skill Discussions [original thread]
@ Clueless Alt FINE! So what's the matter with changing that skill anyways ?!? @ Estel You don't get it, do you?
- by Vanessa Vasquez - at 2008.05.30 17:13:00
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